Purebasic Serial Port Example

Purebasic Serial Port Example 9,1/10 2938 votes

OpenSerialPort OpenSerialPort() Syntax Result = OpenSerialPort(#SerialPort, SerialPortName$, Bauds, Parity, Data, Stop.f, HandshakeMode, InputBufferSize, OutputBufferSize) Description Opens a serial port for use. Parameters #SerialPort A number to identify the new serial port. Can be used to auto-generate this number. SerialPortName$ Text identifier for the serial port, for example 'COM1' on Windows or '/dev/ttyS0' on Linux. Bauds Defines the speed of the serial connection and can be one of the following values: 50, 75, 110, 150, 300, 600, 1200, 1800, 2400 4800, 9600, 19200, 38400, 57600 or 115200 Parity Defines how the parity will be handled on the connection. It can be one of the following values: #PB_SerialPort_NoParity: No parity #PB_SerialPort_EvenParity: Even parity #PB_SerialPort_MarkParity: Mark parity #PB_SerialPort_OddParity: Odd parity #PB_SerialPort_SpaceParity: Space parity Data Defines the data length, in byte (usually 7 or 8). Stop Sets the number of stop bits (1, 1.5 or 2).

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HandshakeMode The handshake mode. It can be one of the following values: #PB_SerialPort_NoHandshake: No handshaking #PB_SerialPort_RtsHandshake: No handshaking but RTS is set to 1 #PB_SerialPort_RtsCtsHandshake: RTS/CTS #PB_SerialPort_XonXoffHandshake: Xon/Xoff InputBufferSize Defines the size of the input buffer, in bytes. OutputBufferSize Defines the size of the output buffer, in bytes.

Library for use of COM objects in PureBasic, an example for using the ADODB object for accessing. Sending and receiving of data through the serial port. #SerialPort, The serial port to use. String$, The string to write. Format (optional), The string format to use. It can be one of the following value: #PB_Ascii: the.

Return value Nonzero if the serial port was successfully opened, zero otherwise (it may be already in use, or the parameters are wrong). If #PB_Any was used for the #SerialPort parameter then the generated number is returned on success. Example If OpenSerialPort(0, 'COM1', 300, #PB_SerialPort_NoParity, 8, 1, #PB_SerialPort_NoHandshake, 1024, 1024) Debug 'Success' Else Debug 'Failed' EndIf See Also Supported OS All.

Hi, I am trying to write a simple program to control a Mini SSC Interface. It connects to the com port and controls a R/C type Servo motor. All I need to do is send three Charactors 255, 1, X - X being any number between 50 and 200. I put together this code but it does not work. Sorry guys, I have only just started with Purebasic and dont follow it. It iseems to be very compicated to do some simple things.

I mean really simple, It takes 5 lines to do this with most other basics. I only have two wires connected so I dont need all the handshaking, error checking and fancy bits like APIs and DLLs. I just need to send three charactors to move the servo. Leo leo, this is a good way to guarantee that no-one will want to help you in the future with the below comment. 'I mean really simple, It takes 5 lines to do this with most other basics. ' Other basics do all the thinking for you and you generally pay for it up front or in the long run. And they usually have specialist libraries to do invisibly what Terry Hough just tried to show you and what Droopy offered you as a lib.

There is no substitute for learning how to do this yourself and there are other examples on the forum (and elsewhere) with examples you could try. Nobody is going to actually write the program for you. If you ask specific questions, most people will generally respond but I suggest you use the forum search feature with which I found other comms examples, try Terry and Droopy's ideas and visit Purearea.net for resources. Have a nice day.

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_________________ Amateur Radio, D-STAR/VK3HAF. Another (slightly more polite) way to say it would be this: Look at the examples given and modify them for your own usage.

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If you've used other BASIC languages as you've said and you're asking about a somewhat arcane topic like this then you can probably understand and code stuff fairly well. Play with the examples given until you're familiar with how things go and then modify it for what you want.