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•: November 27, 2003 •: December 2, 2003 •: April 2, 2004 Mode(s) Pac-Man Vs. Is a in the series developed by and published by for the. It was originally included as an extra bonus disc with the Player's Choice edition of, as well as in the GameCube versions of and Namco's. The Japanese version was originally released only for the members. The game itself takes advantage of the GameCube's connectivity with the (GBA), and cannot be played without the Game Boy Advance and the to hook it up to the GameCube.
It is one of a few select GameCube games designed around the system link, including. It is one of the earliest examples of from a Nintendo game, about nine years before the release of the and its bundled, which is marketed as a tool designed to allow this kind of gameplay. The game is included in the game collection and supports single-cartridge multiplayer. The game was also released for as part of the compilation in July 2017. In the game, one player controls Pac-Man using a Game Boy Advance connected to the fourth controller port, while each of the other players controls a ghost. One player controls Pac-Man with the Game Boy Advance, which displays the entire maze, while the other players control each of the Ghosts with the.
The game cannot be played as a one-player game. One player must be Pac-Man, and at least one more must be a Ghost. Pac-Man's goal is to eat all of the pellets on the game board while avoiding being tagged by the Ghosts. The Ghosts' goal is to catch Pac-Man, merely by touching him.
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These players each see a 3D-rendered limited view of the surroundings of their own Ghosts on the television screen as well as the area around the other players' Ghosts, since they are all displayed on the same screen. Delphi 6 personal edition download. Ghost players can temporarily extend their view by eating fruit. If a Ghost player catches Pac-Man, the two players switch controllers, with the successful Ghost player taking the GBA and playing as Pac-Man until he or she suffers the same fate of being caught. A small radar helps show the ghosts their relative positions to each other so they may attempt to team up to trap Pac-Man. Once there are less than 25 Pellets left on screen, they become invisible to the Ghosts. If there are fewer than four players, any uncontrolled Ghosts start grey and are harmless to Pac-Man.
However, a Ghost player can touch a gray Ghost and tag it with his or her own color. If a computer-controlled colored Ghost touches Pac-Man, it kills him and counts toward its owner’s score. The first player to reach a predetermined score of 7,000, 10,000, or 15,000 points wins, and the game ends. While both Pac-Man and the Ghosts can score points by eating fruit, Pac-Man has the advantage of having more ways to score points. Pac-Man can score points by eating pellets on the board.
For eating all the pellets on the board, Pac-Man receives a 1600-point bonus and gets to continue playing on a new board. If Pac-Man eats a Power Pellet, all of the Ghosts turn blue, and Pac-Man can eat them for bonus points (which, if possible, are subtracted from the eaten ghost's score). In addition, simply being Pac-Man is worth 1600 points, points which are lost and given to whichever player can catch Pac-Man. There are several maps available, including the classic level from the original game. The classic stage retains a retro design and lacks any background music, but the remaining stages all have a theme to their design (Panic Pier appears to be made of Piers, for example) and a background song, most of which come from. One of the songs is from, which is from World 1 of that game.