How To Decrypt Rgss Encrypted Archive

How To Decrypt Rgss Encrypted Archive 10,0/10 1049 votes

There is an issue in RPG Maker XP and VX where trying to create an encrypted archive for projects exceeding 128 MB results in a non-working installer. To address this issue I have created a small Java application which allows you to encrypt your RPG Maker XP and RPG Maker VX games.

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Create the Game.rgssad or Game.rgss2a. You can download it here: It is also way faster because you don't have to wait for the installer to be created.

To use it place it in the same directory as your game. Next run the.jar file, which can be done by double-clicking on it, pressing enter, etc. (Requires Java) You now get the option to choose which maker the game is made with. Why didn't I just check that automatically ) In this case it is made with RPG Maker XP so I click on that button and close the Encryption Completed! Dialog afters.

You should now see a new file called Game.rgssad The Game.rgssad file contains all the Data and Graphics files, but not anything else. So I suggest we copy the relevant files into a new directory which would equal the package the normal installer creates.

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This is everything except the Data and Graphics folder, and the Game.rxproj file, which is only relevant to the actual game editor. There, all ready to be played and packaged in what ever your prefer. You can rename the Game.* files as long as they all have the same name. This is valid: Download *hugs* - Zeriab.

Encrypted

>Run RPGMakerTrans.exe >Select Game.exe from the Game folder as the 'Game Location' >Select RPGMKTRANSPATCH from the patch folder as 'Patch Location' The patch info should appear on the right. >You can click 'Go!' The patching will take a few minutes. The Error log will display all the translation that could not be used (it will at worse leave some text in Japanese). You may get a lot of these errors if you patch a previous version of the game. If you get stuck of if something obviously goes wrong then you should read carefully from the beginning.

You now have a copy of the game folder with your saves under [your game folder name]_translated. >Run [your game folder name]_translated/Game.exe IMPORTANT: -CHECK or DELETE the pictures in the 'assets' folder most are unusable, due to to the experimental nature of the picture translation. -(*) If you run unto a problem with RPGMaker Trans stuck for minutes/definitively, you might have to decrypt the game and delete the encrypted data. You can find help on the forum but sharing a hacked game is illegal. Hacking yourself is perfectly legal but uploading/distributing a file (hacked/modified) that can be used as a substitute for game itself, and thus lower the original game sales, is not. While you may not be fined, your file will most likely be--rightfully--claimed.

Please be responsible and don't make trouble for the creator of the game. The game is 100% translated.

You can paste the DLC before or after patching the game. Manual translations: afrg partial + proofread Dargoth partial + proofread con40 partial (updated) Aesthetic partial (new) The manual translations might not be up to date (Github). Machine translation: The machine translation still has issues handling broken sentences like the one said by Empuse or from the Sphinx Quiz or the first monster in chapter 4 (I'm not hinting that it would be nice if a kind soul took some time to fix it).

There should be no more parsing errors. Pictures: Same as before. Most of text on pictures is properly transcribed. All the text is machine translated the same way as any other text.

The translation are added using a semi-transparent banner. No picture photoshoped yet as the text isn't even manually translated. What I've broken (and is better in the old patch): Nothing. If you load a save file, the default main character name will be auto-translated (to Kazuya). You can also rename the main character by writing this at the end of the Game.ini file (just replace 'Villager' by a name of your choosing). [lvl1_script] svu_user_string=VillagerTranslation was made using a custom RPG Maker auto-translator. Excluding the manual translated parts, sentences are translated using a combination of a custom dictionary, custom sentence models and Google machine translation service.