Deadlands Reloaded The Flood Pdf Editor
I was noticing that the new update to HeroLab appears to break the Deadlands user file that's mentioned here. A few of the equipment categories don't exist anymore. A couple of them appeared to be custom categories, and I don't see where to add categories in HeroLab. I went through and re-assigned all of the offending items to existing categories and it comes up without errors now. I'm not sure if there's a place to add custom categories. UPDATE: It seems to have corrected itself. I tried again today with the original file, and it appears to load fine now.
There must have been an update hung up. It appears to accept the custom categories fine. In the latest update, I changed the GearType tag group to no longer be dynamic. That's the source of the problem, since the Reloaded files introduce their own dynamic tags. I'll see if I can change this back over the weekend. In the meantime, you can patch this in one of two ways. Option 1 is to temporarily switch over to using the source files for Savage Worlds and change the GearType tag group in 'tags.1st' to be dynamic.
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Option 2 is to define your own structure file wherein you use an 'extgroup' element to add the new tags to the 'GearType' tag group. I guess option 3 is to hang tight until I get this resolved for you. In the latest update, I changed the GearType tag group to no longer be dynamic. That's the source of the problem, since the Reloaded files introduce their own dynamic tags. Allowing arbitrary gear groupings to be added to the data files will result in a variety of problems. So I added a 'Miscellaneous' grouping that can have stuff added to it readily. Sachinenne na temu gerachnae tragchnae apovesc znak byadi.
If there are additional groupings that appear in multiple settings and that I should add to the core files, please let me know and I'll get them added. If you really want to add your own groupings, you can do so via an 'extgroup' element, as I outlined previously.
If you do this, please be sure to also create your own 'show-only' thing for that grouping. That way, everything looks and behaves properly for users. You are correct sir!:o I was scrolling through quickly and did not note that 'Chi Focus' was, indeed, on the list but not highlighted, even though my character in development has 'Martial Arts.' Incidentally, same is true for the 'Superior Kung Fu,' which requires the 'Martial Arts,' which I have selected. Perhaps I am doing something wrong.
In any case, fantastic stuff! Even if the options don't come up highlighted (or if it is simply my mistake), it is still possible to easily put together a DLR character, which is outstanding. A bit more in depth use of the DL:R files, and I noticed that all the arcane backgrounds are implemented in accordance with the SW:EE rules, and not the updated DL:R implementations. Usb multimedia card reader driver. My blessed character needed to select his powers (not a big problem, we just ignore them) and my Martial Artist's powers were not based off the spirit skill (e.g. They always cost 2 skill points per die increase) Are these actually implemented, and I'm picking the wrong thing on the menus? Or a known item that needs work perhaps?
Look forward to the update. Was trying to validate my players Chi Mastery character again today, and decided I really wanted to sort out the Chi Mastery edge in Deadlands. So I decided to get my hands dirty with the Authoring Kit, looked up how Super Powers are implemented, and cobbled together the following (see attached). It adds a new Chi Mastery (modified) edge, which gives you the correct number of powers (2 instead of 1) and also adds in 'Chi Power' skills, which are correctly based off Spirit (unlike regular Super Power skills, which always cost 2 advancement points to boost).
Note that it still gives you access to the regular 'Power' skills for each power you buy too. These should be ignored. Have asked if there was a better way of 'overriding' these skills in a separate thread on this channel. I made this extension to work in harmony with Dartnet's existing ruleset. Simply put it in the same directory, and it works. Hopefully Dartnet will integrate these changes into his main ruleset, if he hasn't written something for this already. There may be better ways to do what I've done here, but for now it got me up and running with the Chi Mastery edge.