Cs 13 Map Pack Download
Author: Monkeyface Date: August 25, 2013 Category: Multi Levels Level: Various Description:!!! IF YOU ARE COMPLETELY NEW TO THIS, GO TO THIS LINK, IT SHOULD ANSWER ALL YOUR QUESTIONS:!!! ============================================== Goldeneye 007 - CS MAP PACK Version 1.2 Created by Monkeyface Revisions by Wreck ============================================== INDEX: Requirements About this patch Installation Known Bugs & Issues Revisions Version History Credits ============================================== REQUIREMENTS: ============================================== Goldeneye Setup Editor, to patch your ROM, found here: A GoldenEye 007 (U) [!] ROM The.XDELTA file in this.ZIP A N64 emulator to play it. ============================================== ABOUT THIS PATCH: =============================================== This pack will replace 10 of the original multi player maps with modified versions of some Counter-Strike classics.
Map Packs Maps for Counter-Strike: Source (CS:S). Feb 5, 2018 - GO ON THE INTERNET AND DOWNLOAD THE FUCKING CSS TEXTURES. Counter-Strike 1.6 Maps Click here to get Map pack 1 by Sk3tch.
Name Windows 7 Ultimate Ru x86-x64 Orig wBootMenu by OVGorskiy 10.2016.iso. Piece length 8388608. Torrent Contents Windows 7 Ultimate Ru x86-x64 Orig wBootMenu by OVGorskiy 03.2018.iso 4,448 MB Please note that this page does not hosts or makes available any of the listed filenames.
=============================================== INSTALLATION: =============================================== Use the Goldeneye Setup Editor to patch the normal.ROM with the.XDELTA file. Start and enjoy. READ THIS IF YOU HAVEN'T DONE THIS BEFORE: =============================================== KNOWN ISSUES OR BUGS: =============================================== Small holes in the world geometry. There aren't many but they exist.
They should not affect your experience at all, my bug testers didn't even notice them. This is not a bug, but it's not very pretty. When I can find a satisfactory way to color the vertices/apply shadows, I will.
Scrunched textures. The editor is to blame here, right now there's nothing to do about it. Texture errors. In some of the maps, there is chance that you run out of texture memory. That will result in some missing textures on your guns/hands, nothing major. The graphic plug-in's fault.
If your computer is up for it, download a more demanding plugin that will show everything correctly. I recommend Glide64 Napalm: The final level slot can not be accessed. An eleventh map was not finalized for the pack, thus it remains empty. There's nothing secret or hidden here, so don't bother trying to beat Aztec on 007 with max stats while only using your slapper, attempting to unlock a bonus map. There is none. Bad placement of guns? Look at the mini maps and create your own with this tool: =============================================== REVISIONS =============================================== Version 1.1 - Customized intro logos, which originally crashed on console, have been edited to display correctly.
There is still an issue with the 'GoldenEye CS Pack' logo, where if you watch the entire Bond barrel walk sequence, it won't appear on screen. - An erroneous clipping tile in the level Glock was corrected to allow travel on the large ramp. - Textures were setup to use hit types, which better represent the material types.
Version 1.2 - Updated memory allocations of each map. - Deleted a bad spawn point in the Dust2Long level.
- Corrected some texturing issues in multiple maps. - Modified the pools in Poolday for added realism. - Edited one weapon pickup ID in the Aim map. - Relinked the clipping and object pads. - Removed collisions flag from body armour. - Prevented access from final level slot. - Changed the arm type to Jungle (bare skin).
=============================================== VERSION HISTORY =============================================== Version 1.0: Version 1.1: Version 1.2: =============================================== CREDITS =============================================== Monkeyface, that is me, I ported the original maps and spent countless hours getting everything to work THE ORIGINAL MAPS ARE NOT MADE BY ME. The only reason that I don't include the original creators is because I don't know their names. Every other version spells out different author. VERY SPECIAL THANKS goes out to SubDrag, for helping me a great deal with this project.
ADDITIONAL THANKS to Wreck, for fixing the logos for console play, editing textures to use hit types, correcting a clipping error in Glock, adjusting textures in some maps, removing a bad spawn point in Dust2Long, and updating setup files and clipping. Even more special thanks goes out to the team behind the Goldeneye Setup Editor, this project would literally not exist without your program. The people over at shootersforever.com, thanks for helping me and being a very creative community.